Apple takes a big bite out of VR as demonstrated at WWDC17 Apple takes a big bite out of VR as demonstrated at WWDC17
Apple has announced that the company is embracing virtual reality (VR) and demonstrated it on the Vive by enabling the use of SteamVR on... Apple takes a big bite out of VR as demonstrated at WWDC17

Apple has announced that the company is embracing virtual reality (VR) and demonstrated it on the Vive by enabling the use of SteamVR on Macs with Apple’s new MacOS, High Sierra.

Apple made the announcement on June 5 at the highly-anticipated Apple Worldwide Developers Conference 2017 (WWDC). The event was closely followed by the global communications industry and media analysts.

Through a newly-announced external GPU, developers and content creators will be able to use a beta of SteamVR and the new MacOS to access the creative power of Vive with their MacBooks.

The combination of support for the Vive headset and an external graphics card option means that VR development is about to get a broader, more Apple-friendly footprint.

Apple’s vision for high-end computing and empowering developers matches Vive’s vision of delivering the most advanced and immersive room-scale VR in the market. The new MacOS Beta and the SteamVR for Mac beta is currently available in certain global markets with a full release planned for later in the year.

The announcement further positions Vive as a world leader in driving the VR industry forward. In just the last month alone, the company has partnered with the world’s most prominent and innovative tech giants including Google, Intel and Apple, who are aligning their VR efforts around Vive.

On stage during WWDC, Apple demonstrated their commitment to VR using a Vive with ILM and Unreal running on a Mac in front of thousands of developers.

Vive was built to be an open and always growing platform for VR. The Vive ecosystem is expanding through efforts including the more than 60 companies in the global Vive X accelerator programme that are defining the future of VR technology, products like the Vive Tracker with new content and experiences for VR, and Viveport, a hardware agnostic content and distribution platform.

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